Pizza House
FILE MENU-06

Co-op Kitchen

Six players, one kitchen, zero excuses. Role splits that survive the Friday rush.

Co-op kitchen chaos (official screenshot)
▲ Steam screenshotCo-op kitchen chaos (official screenshot)

Team Sizes

3 players

Captain (build + manage) / oven / runner (pass, bus, phone)

Tightest config. The captain calls it like a menu recital: "two pepperoni, one capricciosa."

4 players

prep / build / oven / floor (pass + cleaning + orders)

The value optimum. One lane each, zero crossed hands; the rush runs like clockwork.

6 players

prep ×2 / build ×2 / oven / floor

Max theoretical throughput. But six voices without station ownership is chaos worse than solo.

Four Iron Rules

  • §1Station ownership

    "whoever is closest" is co-op trap #1. Spend the first 30 seconds assigning lanes; chaos drops by half.

  • §2The runner has a mic

    The runner is the shop's eyes: rats, flames, queue state all report from the floor. A muted runner blinds the team.

  • §3Phone orders go on the wall

    Verbal tickets get lost. The Auto Order Screen ($4,000) is worth double in co-op.

  • §4In a disaster, hold your station

    Everyone rushing the extinguisher = nobody at the oven = fire #2. Only the designated firefighter moves; everyone else keeps cooking.

Best six-player night ever: the viral rush hit and we were shouting "DOUGH!" "SAUCE UP!" "PASS IS CLEAR!" like an actual kitchen line. Everyone was late for work the next day. Zero regrets.
—— after-action review, "Friday Squad" leader